Model Portfolios , Investment Newsletter , Free Stock Charts , The Matrix Posters , Free Stock Charts

Vagabond's Quest Logo Vagabond's Quest 2
E-mail:
Password:
Remember Login?

> Vagabond's Quest 2 > Content Developers Kit > Object Editor >
Overview:
The Object Editor lets you build objects, such as walls, chests, switches, floors, roofs, and just about any other object you can think of to place in a world. These objects can be static or be interactive based upon a triggering system. The Object Editor will allow you to build small pieces of the world, and the forthcoming world editor will let you put those pieces into a stunning world quickly and easily. More documentation will come after I finish the world editor.
Triangles:
Objects are mostly made up of either Triangle Stripes or Triangle Fans. These triangles are only visible from a single side, so when making them if you don’t see anything check the other side. If this happens delete the object and reverse the order you placed your points in.

StripeFan

Building Object:
To build an object select if you want to build a stripe or fan, then the type of object you wish to create. Then click on the viewer where you want the points to be, the order of the points is very important (trial and error is your friend). All points are placed on the XZ plane with a Y value of zero. You can move any point you want by selecting the object (you can click on some objects, others you have to select from the list). The points will then show up, clicking on them brings up information about the point which you can edit. You can also move the points around using any view other then 3d.

I know this is brief, but the editor isn't that hard.

Download:
You can download version 0.9.1 (2.73MB).

Copyrighted 2003 by NetDragons.com. All Rights Reserved.
Check out our new DVD store
Last Updated: Wed Apr 14, 2004 07:56 PM