A: They can all go up to 98%.
Q: How high can my resist air, earth, fire, and water go?
A: They can all go up to 70%.
Q: I Created a player that I don't like, how can I delete or recreate them?
A: Use the Character Reset option, this will
let you recreate the player. Keep in mind the player you are trying to reset
will have to be idle (not played) for 2 hours before it can be reset.
Q: Why can't I control my resist light and dark?
A: Your resistance to light and dark magic is based on your alignment.
If you are on the side of good you will be resistant to light magic, but
susceptible to dark magic.
Q: Why do higher level spells or attacks seem to work less often?
A: Higher level attacks and spells are more complex than lower level
skills, thus they have a slightly lower chance of working. However,
this complexity makes them equally difficult to dodge, save, and block against.
Q: Why would anyone want to dodge or wait dodge?
A: Becoming good at dodging and wait dodging is an asset
and will prove extremely helpful as the game progresses. A player
with a high dexterity and To Dodge will be very difficult for anyone to kill.
Try them out and see for yourself.
Q: How do the Strength, Intelligence, etc. Modifiers work? How high can they go?
A: The modifiers do not have a maximum, they will continue to go up and up
as long as you keep playing the game. All the modifiers add a bonus if they are
above 15 and a penalty if they are below.
- Strength will add 1% to weapons damage for every point above 15, and is trained by
using physical attacks. For example; if your strength is 30 and your weapon
does 100 points of damage, it will do 115 points after modified for your strength.
- Intelligence will add 1% to your spell points for every point above 15 and
is trained by casting spells. For example; if your intelligence is 30 and your
base SP is at 100 your actual SP will be 115.
- Dexterity will give your armor and shields a 1% blocking bonus for every point
above 15, and is trained by dodging in battle. Dex will also let you move faster
in combat, and will give you a greater chance to move first. For example; if your dexterity
is 30 and your armor has a to block of 50%, your armor will have a to block
of 65% after being modified.
- Endurance will add 1% to your hit points for every point above 15 and is trained
by taking damage in battle. For example; if your endurance is 30 and your base HP
is at 100 your actual HP will be 115.
Q: I hear everybody talking about training, what is this?
A: Training is battling another player using a specific skill,
with the goal of increasing the related modifier. ie. dodging lots in
a fight to increase your dexterity.
Q: The ToC states "Throwing fights in order to gain
experience for yourself or gold for others" is not allowed. Does this mean training is against the rules?
A: Training modifiers is fine, throwing fights however is not.
Deliberately losing fights does not raise modifiers. This is frowned upon, and
doing so you could wind up being punished. As this gives an unfair advantage
over others, and falls against VQ2's
Terms and Conditions of play.
Q: I don't see what I need here, where is the full player documentation?
A: Check out the VQ2 Manual if your question wasn't
answered.