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> Vagabond's Quest 2 > Game Manual > Classes > Paladin >
Paladins are a noble and sturdy class, and like all classes aligned to good, they perform the best when serving their purpose in the greater scheme of combat. Paladins are defensive warriors and are only capable of wearing the heaviest of armor. Their attack and casting skills are only average but their strong defensive skills make them a formidable opponent. Whenever attacking an army of good a wall of paladins will stand before you and fight with steadfast determination to prevent you from attacking their wizard brethren.

Alignment: Good
HP/SP: 25/10
Special Effect: Holy Armor, Reflects 5% of all damage back to attacker

To Hit: Average
To Cast: Average
To Save: Below Average
To Dodge: Above Average

Strength: Average
Intelligence: Below Average
Dexterity: Average
Endurance: Average

Melee Weapons: All, +5% Damage With Swords
Missile Weapons: All
Armor: Plate Only
Shield: All

Combat: 1-6

Air Skills
Level Name Effect Cost
1 Healing Touch Heals 1-9 2SP
2 Light Flash 1-19 5SP
3 Wind Vortex 1-36 10SP
4 Healing Wind Heals 4-32 10SP
5 Lightning 2-66 20SP
6 Sonic Blast 2-132 40SP

Water Skills
Level Name Effect Cost
1 Ice Blast 5-5 2SP
2 Healing Water Heals 4-16 5SP
3 Acid Arrow 4-32 10SP
4 Water Blade +20% Weapon Damage 20SP
5 Rejuvenation Heals 14-56 20SP
6 Ice Storm 8-128 40SP

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Last Updated: Mon Jan 27, 2003 02:07 PM