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Paladins are a noble and sturdy class, and like all classes aligned to good, they
perform the best when serving their purpose in the greater scheme of combat.
Paladins are defensive warriors and are only capable of wearing the heaviest of
armor. Their attack and casting skills are only average but their strong defensive
skills make them a formidable opponent. Whenever attacking an army of good a wall
of paladins will stand before you and fight with steadfast determination to
prevent you from attacking their wizard brethren.
Alignment: Good
HP/SP: 25/10
Special Effect: Holy Armor, Reflects 5% of all damage back to attacker
To Hit: Average
To Cast: Average
To Save: Below Average
To Dodge: Above Average
Strength: Average
Intelligence: Below Average
Dexterity: Average
Endurance: Average
Melee Weapons: All, +5% Damage With Swords
Missile Weapons: All
Armor: Plate Only
Shield: All
Combat: 1-6
Air Skills
| Level |
Name |
Effect |
Cost |
| 1 |
Healing Touch |
Heals 1-9 |
2SP |
| 2 |
Light Flash |
1-19 |
5SP |
| 3 |
Wind Vortex |
1-36 |
10SP |
| 4 |
Healing Wind |
Heals 4-32 |
10SP |
| 5 |
Lightning |
2-66 |
20SP |
| 6 |
Sonic Blast |
2-132 |
40SP |
Water Skills
| Level |
Name |
Effect |
Cost |
| 1 |
Ice Blast |
5-5 |
2SP |
| 2 |
Healing Water |
Heals 4-16 |
5SP |
| 3 |
Acid Arrow |
4-32 |
10SP |
| 4 |
Water Blade |
+20% Weapon Damage |
20SP |
| 5 |
Rejuvenation |
Heals 14-56 |
20SP |
| 6 |
Ice Storm |
8-128 |
40SP |
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