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> Vagabond's Quest 2 > Game Manual > Classes > Priest >
Priests are the ultimate supporting class. With their average fighting skill and casting ability they are neither great in combat or great at spell casting. Their greatest strength lies in the ability to heal others and keep them alive under siege. The priest is also the only class that can command the great and powerful light magic, this makes the priest especially effective when combating the forces of evil.

Alignment: Good
HP/SP: 25/25
Special Effect: Vengeance, 5% chance to reflect attack back to attacker

To Hit: Average
To Cast: Average
To Save: Average
To Dodge: Average

Strength: Average
Intelligence: Average
Dexterity: Average
Endurance: Average

Melee Weapons: Mace
Missile Weapons: Sling
Armor: Chain
Shield: All

Combat: 1-4

Water Skills
Level Name Effect Cost
1 Ice Blast 5-5 2SP
2 Healing Water Heals 4-16 5SP
3 Acid Arrow 4-32 10SP
4 Eel Teeth 8-64 20SP
5 Rejuvenation Heals 14-56 20SP
6 Ice Storm 8-128 40SP

Light Skills
Level Name Effect Cost
1 Ray of Purification 3-9 3SP
2 Ray of Hope Heals 3-9 3SP
3 Light Blast 4-20 6SP
4 Holy Dart 4-40 12SP
5 Vortex of Light 4-80 24SP
6 Holy Blast 3-150 45SP
7 Holy Heal Heals 3-150 45SP
8 Light Focus 10-360 60SP

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Last Updated: Thu Feb 6, 2003 06:02 PM