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> Vagabond's Quest 2 > Game Manual > Items > Magical Effects >
Weapon Effects
  • Double Damage - This will double the weapon's damage, both physical and elemental, a certain percentage of the time.
  • Damage Bonus - This will add the given damage bonus to both the physical and elemental damage with every successful attack.
  • Nexus Damage - This will add the elusive Nexus Element to the weapon's damage.
  • Weapon Cast - A very powerful enchantment that allows the weapon to transfer all its physical damage into elemental damage, thus casting a spell a certain percentage of the time.
  • Leech HP - These magical weapons let you take a percentage of the damage you deal and place it in your Hit Points. For example if your weapon does 50 points of damage and the weapon leeches 10%, you'll get 5 HP.
  • Leech SP - These magical weapons let you take a percentage of the damage you deal and place it in your Spell Points. For example if your weapon does 50 points of damage and the weapon leeches 10%, you'll get 5 SP.
  • Death Hit - These ultra-rare and powerful weapons have a small chance of doing ten times the base damage.
Armor Effects
  • Magic Mirror - This effect will send all physical damage back to the attacker a certain percentage of the time.
  • Vengeance - This sends a percentage of physical damage back to the attacker all the time.
  • Bone Shield - This will block all physical damage a certain percentage of the time.
  • Magic Shield - This will block all spell and elemental damage a certain percentage of the time.
  • Stone Skin - This will absorb a percentage of all physical damage.
  • Magic Armor - This will absorb a percentage of all spell and elemental damage.
  • Fixing Armor - This armor is truely amazing, it can fully repair itself a small percentage of the time at no cost.
  • Leech HP - This strange and powerful armor sucks the attacker's Hit Points away from them and gives it to you. For example if your attacker does 100 points of damage and the Armor leeches 10%, you'll get 10 HP.
  • Leech SP - Very power armor for casters that sucks the attacker's Spell Points and gives them to you. For example if your attacker does 100 points of damage and the Armor leeches 10%, you'll get 10 SP.
  • Repleshing Armor - This magical armor converts physical damage into Spell Points. For example if you take 50 points of damage and the armor converts 10% of that you'll magically be given 5 SP.

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Last Updated: Wed Jun 4, 2003 11:25 AM