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Resistances: The resistances indicate your basic resistance to damage based
on any given element. If an attack has multiple elements the resistance with the
lowest value will be used. The actual resistance level will be modified based
on a random roll involving your To Save and
Your Dexterity. Here is the basic forumal: 100 - ToSave - (Dex-15).
Examples:
Resist 25%, To Save 50%, Dex 15. Range is 25% to -25%.
Resist 25%, To Save 75%, Dex 25. Range is 25% to 10%
Resist 50%, To Save 60%, Dex 30. Range is 50% to 25%
- Resist Air - Indicates the percent reduction in damage points done to your player by air magic
- Resist Earth - Indicates the percent reduction in damage points done to your player by earth magic
- Resist Fire - Indicates the percent reduction in damage points done to your player by fire magic
- Resist Water - Indicates the percent reduction in damage points done to your player by water magic
- Resist Light - Indicates the percent reduction in damage points done to your player by light
magic. You cannot control this percentage directly because it is tied to your
social alignment.
- Resist Dark - Indicates the percent reduction in damage points done to your player by dark
magic. You cannot control this percentage directly because it is tied to your
social alignment.
Strength - Is an indication of your player’s physical strength. The higher
your strength, the more damage you can do with weapons.
Intelligence - Is an indication of your player’s mental abilities. The
higher your intelligence, the larger your spell points bonus will be, see
spell points.
Dexterity - Is an indication of how fast your player can move, as well as a
measure of hand-eye coordination. Players with a high dexterity will be able to
move faster in combat, as well as block more shots with their armor.
Endurance - Is an indication of your player’s ability to take damage. The
higher your endurance, the larger your hit point bonus will be, see
hit points.
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