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Skill Overview
All players start with three different circles of skills. One of these is combat;
the other two are dependent on the class you are playing.
These circles will have between two and eight different levels. Here is a table showing you what
super level is required before you can assign
a single point to the level in question. Keep in mind that all level 8 skills take
twice as long to use as every other skill.
| Level 1 | Super 1 |
| Level 2 | Super 1 |
| Level 3 | Super 2 |
| Level 4 | Super 4 |
| Level 5 | Super 8 |
| Level 6 | Super 12 |
| Level 7 | Super 16 |
| Level 8 | Super 20 |
Improving Skills
With each super level your player gains you
will be given one skill point. This skill point can be used to learn a new skill
or it can be used to improve an existing skill. There are 20 degrees of skill level,
and after earning each you will see a preview of the performance of the next.
The higher the level of a skill, the more effective that skill becomes,
therefore requiring more spell points to use.
Combat Skills - Not all classes can learn all combat levels
| Level | Name | Damage | SP Cost |
| 1 | Single Strike | 1x100% |
| 2 | Double Strike | 2x60% |
| 3 | Power Slash | 1x150% | 2SP |
| 4 | Double Slash | 2x100% | 3SP |
| 5 | Triple Slash | 3x60% | 3SP |
| 6 | Power Attack | 1x200% | 3SP |
| 7 | Master Assault | 2x150% | 5SP |
| 8 | Focused Attack | 1x400% | 5SP |
Generic Skills
Dodge - Allows your player to totally dodge an incoming attack. Dodging
will prevent you from performing any other move during that round of combat.
Wait Dodge - Allows your player to dodge an incoming attack and then
counterattack. Both moves have a reduced chance of success compared to a regular
dodge or attack. When wait dodging you must be the first person to move in the
round; otherwise it behaves just like dodge.
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