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> Vagabond's Quest 2 > Game Manual > Players > Skills >
Skill Overview

All players start with three different circles of skills. One of these is combat; the other two are dependent on the class you are playing. These circles will have between two and eight different levels. Here is a table showing you what super level is required before you can assign a single point to the level in question. Keep in mind that all level 8 skills take twice as long to use as every other skill.

Level 1Super 1
Level 2Super 1
Level 3Super 2
Level 4Super 4
Level 5Super 8
Level 6Super 12
Level 7Super 16
Level 8Super 20
Improving Skills

With each super level your player gains you will be given one skill point. This skill point can be used to learn a new skill or it can be used to improve an existing skill. There are 20 degrees of skill level, and after earning each you will see a preview of the performance of the next. The higher the level of a skill, the more effective that skill becomes, therefore requiring more spell points to use.

Combat Skills - Not all classes can learn all combat levels

LevelNameDamageSP Cost
1Single Strike1x100%
2Double Strike2x60%
3Power Slash1x150%2SP
4Double Slash2x100%3SP
5Triple Slash3x60%3SP
6Power Attack1x200%3SP
7Master Assault2x150%5SP
8Focused Attack1x400%5SP
Generic Skills
Dodge - Allows your player to totally dodge an incoming attack. Dodging will prevent you from performing any other move during that round of combat.
Wait Dodge - Allows your player to dodge an incoming attack and then counterattack. Both moves have a reduced chance of success compared to a regular dodge or attack. When wait dodging you must be the first person to move in the round; otherwise it behaves just like dodge.

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Last Updated: Thu Feb 6, 2003 01:41 PM